Theme

Orbit

Get about the model.

Keyboard: O - though you will hardly ever want it. Read the next section instead.

The three you actually use

The orbit tool does the same with the left button, for a mouse with no middle button and for a trackpad. Hold Shift while dragging it to pan instead of spin.

Snapping the view square

Hold Ctrl and let go, and the view clicks into the nearest standard direction - one of the twenty-six the view cube offers: six faces square on, twelve edges half way between two, and eight corners. It glides there rather than jumping, so you keep track of what you are looking at.

Spin round to roughly the view you want, then press Ctrl before you release the button. While it is held the status line names where you will land - let go to click into FRONT RIGHT TOP - and if the cube is showing it lights the face it is about to go to. Change your mind and let go of Ctrl first; nothing happens.

Use it when you want a face of the model squared to the screen and did not want to hunt for the exact angle by hand.

Orbiting the model to an odd angle, holding Ctrl while the view cube lights the nearest view, and letting go as the view glides there.
Spin it round, hold Ctrl - the cube in the corner lights the view it will go to - and let go. It glides there, so you never lose track of the model.

Leaving a standard view

Spinning out of PLAN or ISO drops you into the free 3D view first, aimed where you were already looking, so the model does not jump. That is SketchUp's behavior too. V steps back through the standard views - top, front, right and the rest - and I toggles isometric and plan.

Finding your way back

Every one of those flies the camera there rather than jumping, and that is on purpose: watching the model turn is what stops you losing your place.

See also